Larian Studio is planning an ultimate RPG, but today’s technology can’t handle it

Larian Studios CEO Swen Vincke is reportedly planning the ultimate RPG, anticipated to surpass all others in its genre. However, current technology might fall short of handling it, and he is pinning his hopes on the PlayStation 6 “to bring the development of the ultimate RPG closer.”

In an interview with GameSpot, Vincke expressed his ambition to create the greatest RPG of all time, one that would overshadow all other titles in the genre. “It is part of a larger plan,” he remarked, clarifying, “the game isn’t Baldur’s Gate.”

While not disclosing specific details about the game, Vincke mentioned that the idea predates the development of Baldur’s Gate 3. Despite its grand scale, he has refrained from discussing the necessary technology, citing survival as the primary reason for delaying the project. “We were just struggling to survive,” Vincke admitted. “So we just went from game to game, and often messed up.”

Now, with things in order, Larian’s CEO is willing to invest around six years in developing the next game. However, he is unyielding that it should not be as dragged as BG3, and aims for completion within 3-4 years for satisfaction.

Vincke suggests that focusing on Baldur’s Gate 3 DLC, patches, updates, and its sequel would be a more financially viable option, but “Larian is not built for it.” It seems that the studio doesn’t want to develop the things that are done already. Standing by this statement, Larian clearly differentiated between D:OS1 and D:OS2.

The studio learned multiplayer in an RPG environment mechanism from D:OS1, and the narrative from the sequel. Combining these insights, Baldur’s Gate 3 was crafted with cinematic flair and personal level character identities.

As for the defining feature of the next game? “You’ll see,” Vincke tantalizingly teases.

Even after achieving considerable success, Larian believes the best is yet to come


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