Black Myth: Wukong is the latest ARPG release, with a quite flattering score of 81% on Metacritic. Within the first two weeks of release, it sold over 18 million units between PC and PS5. Given the critics’ positive rating, players are undoubtedly having fun exploring the enigma set in Chinese mythology, but there appears to be a major flaw in the game.
Per a Reddit post by AutomaticTap3004, a player finds ‘Black Myth: Wukong is a fun game, but it has terrible-level design’. As players expect the certainty of quality gameplay across all chapters, it appears Black Myth: Wukong has demoted the well-designed environments after Chapter 2.
AutomaticTap3004 pointed out that the quality of exploration does not meet the expectations of the hype surrounding Black Myth: Wukong. The OP stated the difficulty in accomplishing the missions, for instance, in Pagoda Prison, where avoiding the ledges fall, countering enemies, and getting on the top appears daunting. Further, the game embeds no navigational mechanisms, not even the map, making it even more challenging to figure out where we are. Expressly, Chapter 4 is set in a dark theme with no landmarks.
Additionally, the Reddit poster expressed that Black Myth: Wukong’s invisible wall glitch doubts the efforts players take. This means that players never know if they are heading towards the right location and whether the place will reward them or block their way.
While it’s noteworthy to bring the developer’s attention to the specific issue, in most cases, it goes vague. But it appears that this case is different. Most Reddit users agree with the points in the comment section.
Nonetheless, the game is a relatively fresh entry, and it is highly likely to have a few gameplay glitches and bugs. With successive updates, developers might consider addressing them.
Have you encountered a severe issue with Black Myth: Wukong? Let us know in the comment section below.