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Here’s the revenue generated by all Supercell games in last 30 days

Supercell is known for developing the most popular mobile games. With massive success and an audience around the globe, Supercell generates billions in revenue every year. Unfortunately, revenue seems to be dropping yearly as no new titles have been released for the past few years.

It has been a month since the release of Squad Busters. According to a report of Sensor Tower by Pocket Gamer, the game has over 40m downloads with a lifetime $34m revenue of which $24m was generated in the last 30 days.

Revenue generated by All Supercell Games in the Last 30 days

Here are statistics for last month for all Supercell games where Brawl Stars accounts for more than 50% of revenue.

  • Squad Busters:  19m downloads & $22m revenue
  • Brawl Stars: 9m downloads &  $71m revenue
  • Hay Day:  3m downloads & $13m revenue
  • Clash Royale:  2m downloads & $17m revenue
  • Clash of Clans: 2.9m downloads &  $28m revenue
  • Boom BeachL 180k downloads & $1.4m revenue

Squad Busters saw a massive boost in downloads across the US while revenue dropped significantly after the first week. While lesser played Boom Beach has merely accounted for $1.4m and has successfully grossed $1b in lifetime revenue.

Below you will find a list of all Supercell games with each game’s revenue and downloads last month.
byu/The_Physics_Teacher inSquadBusters

On the other hand, the first major hit of Supercell, Hay Day has gained 3 million downloads and $13m in the last 30 days. Hay Day still ranks no.1 across 122 countries for farm simulation.

Clash of Clans and Clash Royale couldn’t attract more users despite bringing TH16 and Card Evolution updates. In the end, Brawl Stars has plummeted 19 million downloads.

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